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Gamebryo engine games crashing7/8/2023 ![]() I suspect that is a error value.Īnd then I render NiMeshScreenElements * g_pScreenElement. G_pScreenElement->m_eColorFormat become F_FLOAT32_4 after executing above code. Typically GameBryo has both the model and the respective texture in the same file called a Net Immerse (the former name of the GameBryo engine) File, or NIF for short. have their license revoked) by discussing the internals of that product on a public forum. When Mad Doc ported the game from the RenderWare engine to GameBryo, they cut some corners. ![]() You might even get your company in trouble (i.e. G_pScreenElement = NiMeshScreenElements::Create( pSrc) Gamebryo is a closed-source proprietary engine, so you'd be much better off asking for help inside that closed community. NiSourceTexture * pSrc = NiSourceTexture::Create( pSrcData ) NiPixelData * pSrcData = pngReader.ReadFile( *pkFile, NULL ) NiFile * pkFile = NiFile::GetFile( pszPath, NiFile::READ_ONLY ) Gamebyro popup an error dialog when rend the NiMeshScreenElements.īool GImage::LoadImageFromFile( const char * pszPath ) And I am probably forgetting quite a bit. And it cant even tell you why at times Modern engines can detect an error and automatically disable the mod if is it causing the problem without crashing the game. ![]() I use NiMeshScreenElements of Gamebryo to render 2D image in Game, First, I Create NiMeshScreenElements from a png file, and then rend this NiMeshScreenElements. For one when engine detects an error caused by a mod, it just crashes the game.
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